![]() ![]() ![]() The camera should be able to pass through walls and other geometry, and those things should become translucent or transparent when this happens. The player should be able to zoom it in or out a little bit. I would ask for a third person camera which stays parked in one spot, relative to the character. Most times you wind up fighting with the camera as much as you play the game.Ī first person perspective is better than a fancy third person camera which winds up getting in the way. But NOT free moving, adjustable, "intelligent" cameras. My personal preference is for 3rd person views. ![]()
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